Virtual numbers

How SMS verification works for Riot Games in Venezuela

SveaSMS gives you a direct path to send bulk SMS in minutes — with tier-1 routing, real-time analytics and no KYC delay. How SMS verification works for Riot Games in Venezuela shows exactly how to get started.

  • Numbers in 190+ countries — live stock
  • No KYC, no SIM card, no contract
  • Codes appear in your inbox in real time
  • Automatic refund if no code arrives
  • Pay with crypto or card
  • Same account as bulk SMS and the API
01

Real-time analytics

See delivery rate, click rate, opt-outs and revenue per campaign in real time. Segment by operator, geography and time of day — then export to your data lake with webhooks or CSV.

02

Scales with you

500 MPS by default, upgradeable on demand. From your first OTP to millions of marketing SMS per day — same infrastructure, same API, no migration.

03

Transparent pricing

One price per SMS, no monthly fee, no lock-in contract. Balance never expires and you see the exact campaign cost before you press send.

04

No KYC or application

Other platforms force you through weeks of verification before the first SMS. We do not. Sign up, top up, send. That simple.

Frequently asked questions

Can I send OTP?

Yes. Low latency, high queue priority and separate throughput limits for transactional SMS.

Is SMS content logged?

Metadata is logged for DLR and support. Message content can be pseudonymized or deleted on request.

Do I need KYC or verification?

No. Sign up, top up and send. No forms, no application, no waiting.

Which countries do you cover?

Primarily Sweden through tier-1 direct connections. Nordic countries and Europe are available through partner networks.

Is there an API?

Yes. REST API with examples for Node.js, Python, PHP, Go and Ruby. See /api/rest for documentation.

Can I schedule campaigns?

Yes. From the dashboard or API, including timezone-aware scheduling and batch sends.

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Ready to send?

Sign up, top up your balance and send your first SMS. No KYC, no waiting.